Guides
Nine pages on the parts of a subscription that cost people money when they are skimmed. Written to be useful whether or not you sign up.
Before you sign up
How the three-day trial works
What $0 for three days does and does not mean, and the one date worth writing down.
Read itHow to tell whether a bundle is worth it
The arithmetic is simple and almost nobody does it. Here it is, with the question most people get wrong.
Read itWhat to check before any free trial
A short checklist that applies to this subscription and to every other one you will be offered.
Read itWhat you get
What a membership covers
Seven content types under one subscription, and the honest limits of what “unlimited” means.
Read itLive sport, and why rights change what you get
The one library where what is included is a moving target, and how to check before you commit.
Read itWhat software in a subscription actually means
Access while you pay, not a licence you keep - and what that changes about the files you make with it.
Read itUsing it and cancelling
Managing and cancelling your subscription
Where the subscription lives, what cancelling does, and what it does not undo.
Read itStreaming, downloading and what you can take offline
The difference between a service that streams and one that gives you files, and why it matters on a train.
Read itUsing it on your devices
Browser-based means fewer things to set up, and a few things worth knowing about sharing a login.
Read it